At the Foot of Pompey’s Statue: Reconceiving Rome’s Theatrum Lapideum
At the Foot of Pompey’s Statue: Reconceiving Rome’s Theatrum Lapideum
This chapter discusses the emergence of virtual reality (VR) technologies which have advanced the understanding of ancient structures. In 1998, through the funding of the British Academy and the Leverhulme Trust, a project on determining the structure of Rome's theatre Theatrum Lapideum was started. This Pompey Project benefited as well as contributed to a wider programme of digital research through the application of virtual reality. The VR-enhanced research project contributed to the understanding of the parts of the structure and the aspects of the post-antique history of the Roman theatre. Through VR technology, a graphic reconstruction of the site, 3and D computer models, the digital modelling of the structure and its artefacts were attained. In addition to developing research processes, virtual reality technology has revolutionized the ways in which knowledge is produced. It enables the formation of new knowledge and information by making the knowledge visible.
Keywords: virtual reality technologies, Theatrum Lapideum, Rome, Pompey Project, digital research, virtual reality, VR technology, 3D computer models, digital modelling
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